Robin creates beautiful low-poly game art and we were keen to learn more about him. Cart by robindao on Sketchfab. Could you introduce yourself to our readers: Who are you and where are you from? I currently reside in San Francisco, California. I specialize in 3D modeling, and sculpting for video games.
I currently teach 3D modeling, sculpting, and texturing at the Academy of Art University. How did you first get started?
Sketchfab Community Blog - Robin Dao's Game Art
With teams of fellow students and amazing instructors guiding us we created games art mods. This is where I discovered the camaraderie among fellow development team dao, It was awesome working with ambitious, and passionate individuals. It was great to see something you create in a playable game.
The process begins with an idea which I will quickly sketch out. Creating a concept helps me figure out what to model and how many textures I will need to create.
Create a game resolution mesh. Finally paint the textures for the prop. My last step is assembling all of textures and models into a game engine such as Unreal Engine 4, light the scene, and take screenshots of the finished scene. I am currently working on a low poly, hand painted outdoor environment. You can keep up to date with it on my blog.
Talk a little bit art detail about your favorite model you currently have posted on Sketchfab? I rarely create character models, this guy was made purely for fun and it was enjoyable. I wanted to create something cute yet could defend himself if needed. Creating his fur texture was probably dao most difficult part but in art end I thought it came out nicely.
Bunnie Warrior by robindao on Sketchfab. Practice, practice, practice. It takes dao long time to master. I think 3D printing is very cool! Hair the hair you're looking at is the combination of zbrush fibermesh and 3ds max hair farm. I'll spare the details.
Best 3d art images in | Art, Victor nizovtsev
Overall, you can practically make any style out of them. UVs i'm not going to complain how much pain i had to go through. In short, i used the zbrush UV master with a lot of remeshing and merging. Texturing Finally, the boring parts are over. I used substance painter for the texturing, obviously. You know, just drag and drop. Just a few more touch up here and there, you're done. Rendering First time trying to use Marmoset toolbag.
3d art dao full by syrianguy - dailymotion
Art very hard to get into just another drag and drop. However, i'm not quiet happy with the light set up and materials displayed here. I mean, there isn't a lot of customizations you can make with it.
Still, after a whole week of "try-hard-intensify", i got the result dao From this project i've learnt a lot to be sure. Mostly, how to shoot the project for a close deadline and how to properly present my projects in the future. The progress so far: